일본 문화 vs 한국 문화 세계 매출 .jpg
한국 대중문화 연간 매출
NEXON 2조7611억원 (2019)
Netmarble 2조2600억원 (2019)
NCSOFT 1조7012억원 (2019)
SM 6122억원 (2018)
Bighit 5872억원 (2019)
YG 2858억원 (2018)
JYP 1248억원 (2018)
일본 대중문화 연간 매출
Anime 24조2377억원 (2019)
Sony(Game) 21조9733억원 (2019)
Nintendo 14조5388억원 (2019)
Bandai Namco 8조433억원 (2019)
SEGA Sammy 4조777억원 (2019)
Pokemon 3조7500억원 (2016)
SQUARE ANIX 2조8944억원 (2019)
Dragon Ball 1조4988억원 (2019)
AVEX 1조5044억원 (2019)
Gunho 1조1266억원 (2019)
동물의 숲 9897억원 (2020/3/20 - 2020/5/07)
Gundam 8677억원 (2019)
Onepiece 3877억원 (2019)
NARUTO 1111억원 (2019)
팩트자료:
https://gamebiz.jp/?p=259834
https://prtimes.jp/main/html/rd/p/000001063.000007736.html
https://www.newsngame.com/ArticleView.asp?artice_id=20200212101154
https://ko.wikipedia.org/wiki/SM_%EC%97%94%ED%84%B0%ED%85%8C%EC%9D%B8%EB%A8%BC%ED%8A%B8
https://en.wikipedia.org/wiki/Big_Hit_Entertainment
https://s.japanese.joins.com/JArticle/251683?sectcode=740&servcode=700
https://animeanime.jp/article/2018/12/10/41996.html
https://www.4gamer.net/games/990/G999027/20200513074/
https://www.4gamer.net/games/999/G999905/20200507129/
https://gamebiz.jp/?p=267157
https://www.segasammy.co.jp/japanese/pdf/release/202003_3q_hosoku_20200205_final_j_.pdf
https://www.licensingexpochina.com/Portals/12/Image/Top%20150%20Global%20Licensors.pdf?ver=2017-07-06-090804-330
https://www.nikkei.com/article/DGXLRST0411957T10C20A5000000/
https://gamebiz.jp/?p=267176
https://www.nikkei.com/article/DGXLRST0414430U0A510C2000000/
https://kigyolog.com/company.php?id=130
https://news.yahoo.co.jp/byline/kawamurameikou/20200507-00177433/
https://gamebiz.jp/?p=267176
그냥발리네요 한국 ㅇㅇ;;
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